![]() But, here, it teaches you to knock a can of paint through a window so you can drop down into the apartment below and continue progressing.īehaving like a cat also helps showcase how much of the world is designed to allow you to get to places its robotic denizens otherwise couldn’t, like climbing up thin branches of a tree to find out-of-reach places. ![]() In one puzzle I saw, the stray could knock bottles off a ledge, which, in any other situation, would be a typical mischievous cat move. (And there will be multiple paths to specific points, for those worrying the experience will be too simple.) You’ll have a dedicated meow button, because how could you not, but you’ll also find little interactions or puzzle solving tied to expected cat behaviors. So your stray will jump with a bit more certainty, but that ethos of translating how you’d actually expect a cat to behave is pervasive in much of the gameplay. While there is challenge to Stray, the developers found in testing that having people miss jumps often or not find the right paths didn’t really feel true to the experience of a cat. Spots to jump to, like from one barrel to another, or even up the side of a building via air conditioners and fire escapes, are highlighted on screen with a prompt. Something quite striking about all this, especially if you’ve seen any footage of Stray, is that you’ll see its main cat hopping around the world, up and down machinery and architecture to get from one spot to the next, but during our session, the developers made it clear Stray isn’t meant to be a platformer. As the unnamed cat protagonist, you’ll explore the world, try to understand and find your way through it to reunite with family, and perhaps help some robots along the way.Įxploration is a big part of what you’ll be doing in Stray, whether it’s through more authored locations, pushing you along the main path or forcing you to outrun trouble, or via wider hubs that will slow down the pace a bit to really let you immerse yourself in the world. It’s an adventure game through a cyberpunk world where you play as an unnamed cat, having fallen into this unfamiliar cybercity full of robot citizens. ![]() Stray starts from a relatively simple premise, but finds ingenuity in how strange it actually is the moment you start exploring it.
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